![]() ![]() Now that customization has been included for the multiplayer as well so teams can create their own level of difficulty. Skirmish actually upped that ante by allow a high degree of customization for single players to run through any of the maps. ![]() It was especially satisfying given that all of the enemies would spawn in random locations each time the mission was loaded up providing a great amount of tension even when all of the level layouts had been memorized. One of the awesome features of SWAT 4 was the excellent co-op mode which allowed teams of real players to fight their way through any of the single player missions included with SWAT 4. For instance, night vision goggles will open up for use in all levels after having played through the Department of Agriculture mission. All of these items will become available as players make their way through the single player campaign creating a feel of progression. Lightsticks are only one of the new equipment options which include night vision goggles, ammo packs (yay for resupplying!) and several different weapons like the grenade launcher (yay for grenade launchers!) that shoots non lethal (but remarkably painful) rounds. Thankfully light sticks are now available automatically for team members to mark rooms that have been cleared so there's not as much wandering about. Knowing where you've been and what rooms you've moved through successfully is almost as important as being able to handle what's ahead. They could either jump up and run away or run to find a weapon and take you out from behind should you leave them untied. #Swat 4 the stetchkov syndicate original exersaucers zipLikewise, if you do get a suspect onto his or her knees with hands in the air, they're still a danger until tied up with the zip cuffs. Those enemies that have dropped guns but not dropped to the ground and put their hands up might just bend down and pick the gun back up if you leave them alone. Now when busting into a room to take down an enemy, players are going to have to be very diligent about securing suspects. Irrational has included some new AI routines used to make combat situations more realistic. Using the team effectively is going to be even more important this time as well. You can initiate remotely for one or both teams at the same time. Simply holding down the Ctrl key when giving a command will put a team in readiness to initiate on your go. The biggest of these is the new Held Commands which will allow leaders to hold commands until specifically initiated allowing for much better timed attacks. Guiding teams through the game in single player will be easier than ever this time around thanks to a couple of new improvements. Subway Station will challenge players to take down criminals before they can escape down the subway tunnels. For instance, the Fun Time Amusements mission will have players rushing to take out the enemy before they can flush all of the drugs while a mission the Fresnal St. Scenarios include some different challenges this time. Along the way, players will have to guide their team through all sorts of environments and scenarios. As with the parent title, the expansion missions get progressively more difficult leading up to the final storming of the Stetchkov's warehouse. It's just incidental that it happens to be this SWAT team taking all of these missions. ![]() Each of the seven new missions (there were 14 in the original) are connected in that fashion. When drug busts and party crashing turns into a slew of connected incidents leading to a central cause, the police turn their sights on the syndicate with the SWAT leading the charge. First missions only alert police to the increased level of weaponry in the hands of low level thugs. While missions are still viewed as separate events, certain clues in each of them will point towards the insurgence of the new crime group the expansion is named after. Unrelated missions have created a little bit of a disconnect for gamers in the past but that's going to be changed up a bit with the Stetchkov Syndicate expansion. The other interesting thing to note about SWAT units is that they're called in on a case by case basis, meaning that most of the missions they take on aren't connected. ![]()
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